A new GitHub project called DLSS-NR-on-AMD, published by modder Daniel Blanco, successfully loads NVIDIA’s DLSS 5 neural renderer onto AMD RDNA 4 and RDNA 3 GPUs. The mod works by intercepting calls to the NGX API, loading the neural rendering DLL regardless of hardware identity, and translating the math onto AMD’s HIP RT backend rather than CUDA. The game’s existing FSR pipeline supplies the frames. As far as the game is concerned, FSR is simply enabled.
What changed: A community mod called DLSS-NR-on-AMD now loads NVIDIA’s DLSS 5 neural renderer onto AMD RDNA 4 and RDNA 3 GPUs, with an RX 9070 XT hitting roughly 33 FPSframerate. How many images (frames) the game shows per second; higher = smoother motion. 60 fps is a common target. at 1080p. Why it matters: It shows the neural renderer can execute on RDNA silicon, but tensor throughput and scheduling leave a large gap to GeForce performance. Who should care: PC players running RDNA 3 or RDNA 4 cards who accept offline use only, since kernel-level anti-cheat blocks the DLL.
Performance and Image Quality
Performance is the primary limitation. On an RX 9070 XT, the mod achieves roughly 33 FPS at 1080p. Earlier builds were worse — Cyberpunk 2077 initially ran at 11 to 12 FPS before successive alpha updates pushed performance into the high twenties. Blanco’s stated goal is to eventually match an RTX 5070 Ti, which remains a significant distance from current results.
Image quality is reportedly close to native DLSS output on GeForce hardware, with the caveat that some effects are not yet working properly. The neural network itself executes correctly on RDNA silicon. What is missing is the tensor throughput and hand-tuned scheduling that make DLSS 5 inexpensive on GeForce cards.
Setup and Requirements
The mod requires Windows 11 and Adrenalin 26.1.1 or newer. Users must supply their own copy of nvngx_dlssnr.dll build 310.8.0.0, pulled from a title that already ships DLSS 5. A setup executable is placed in the game’s binary folder, after which enabling FSR in-game activates the renderer. An overlay accessible via the End key provides sliders for tone intensity, structure intensity, and skin structure. Blanco has tested the mod on Cyberpunk 2077 and GTA V Enhanced. Vulkan support is planned but not yet implemented.
Limitations and Caveats
Anti-cheat with kernel-level protection blocks the DLL outright, limiting use to offline play with such protections disabled. RX 7000 (RDNA 3) support is listed as untested, and Blanco is actively requesting user reports. DLSS 5 itself launched in its first retail game on September 3, 2026, costing roughly half the frame rate even on native NVIDIA hardware, which contextualizes the performance gap on AMD silicon.
Next read
- For the console upscaler that competes with DLSS, see PlayStation 5 Pro Released on November 7, 2024 with Faster GPU and AI Upscaling.
- For the per-title breakdown of PSSR and ray-tracing upgrades, see PS5 Pro Enhanced Games: A Running List of What ‘Enhanced’ Actually Changes Per Title.
- For NVIDIA’s own local AI and hardware announcement from the same month, see NVIDIA Announces RTX Spark PCs Arriving in October and Launches Free PAIR Distributed AI Router at IFA 2026.